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"We tried to make it feel more stylish and mature." "We took a long hard look at Ridge Racer's 'artificial' feel to make it mesh with what we were doing." Laakso specifically notes Unbounded's lighting and music as examples of this. "Even though it was going to be very different." "After we knew we were going to make a Ridge Racer title obviously we made changes to make it fit into what we felt a quality Ridge Racer title should be like," Laakso continued.
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"After we knew we were going to make a Ridge Racer title obviously we made changes." The protoype was then adapted after the Ridge Racer label was applied. So they certainly knew what we were going to do at that point."īugbear's work-in-progress had already had Unbounded's arcade-inspired "gritty back-alley feel", Laakso explained, denying any suggestions that Bugbear had deliberately attempted to alter Ridge Racer's formula. "We were working on a driving game prototype that Namco had seen a couple of times. Instead, it was Namco who contacted Bugbear about the idea.
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"There's definitely a misconception among fans that we're responsible for trying to take the series in a new direction," Laakso explained. Namco convinced FlatOut developer Bugbear to adapt its pre-existing racing game into a Ridge Racer spin-off, lead producer Joonas Laakso told Eurogamer. The game that would become Ridge Racer Unbounded first existed as an unrelated prototype before publisher Namco stamped its Ridge Racer brand on it, developer Bugbear has revealed.